Monday, 20 February 2012

Junior Club - 2012 competition round 3

Round three was an exciting round, as the the two leaders, both on six points clashed on the top board.  There were nine children at the club and the games were arranged as follows.

Joe       V    Dylan
Harry    V    Nicola
Tom      V    Aidan
Leia       V    James
Dhillan Bye.

Game 1,
Joe playing White, pictured below, made a solid start.  Joe has made massive improvements during his time at the club and he has all the ingredients to become a very strong player.  Unfortunately for Joe he lost his queen to young Dylan, which against Dylan is a lost game.  Dylan enjoyed promoting another queen and torturing Joe until he called checkmate.

 Game 2,
Harry as White faced the tricky Nicola, pictured below.  Nicola developed well, but leaked pawns left, right and centre.

 Harry, pictured below, enjoyed an early lead, but soon found himself dead level.  In a rook + pawn v rook drawn ending Nicola allowed the pawn to promote and was then checkmated.

Game 3,
Tom, picture below, was unlucky to be playing Aidan.  Aidan is one of the best players in the club, but missed round two.  If you don't come you don't score.
Aidan, below, was scoring the game and looked to play a very good game.  Hopefully we will look at the game next week.
 Game 4
Leia, picture, below played a wild game against James.  The material swings were massive.  James was a queen ahead,
then Leia won it back until James, picture below, had to be stopped trying to win with only a bishop.



Dhillan, picture below, was given a bye and scores a full 3 points.


 Well done Dylan, picture below, who has a perfect 9/9.




Name
Round 1
Round 2
Round 3
Score
5
Dylan
W,6      3
B,1          3
B,3         3
9
3
Joe
B,9       3
B,4         3
W,5        1
7
4
Harry
B,10     3
W,3        1
W,11      3
7
9
James
W,3     1
Bye        3
B,7          2
6
2
Aidan
W,7     3
X
B,6          3
6
1
AJ
B,8      3
W,5       1
X
4
6
Tom
B,5      1 
W,8         2
W,2         1
4
11
Nicola
Bye     3
X
B,4          1
4
12
Dhillan
X
X
Bye          3
3
8
Caroline
W,1     1
B,6          2
X
3
7
Leia
B,2      1
X
W,9         2
3
10
Jamie
W,4     1
X
X
1


Round boxes show Colour, Opponent and score gained.

3 = win, 2 = Draw, 1 = loss.  X = No show 

Saturday, 11 February 2012

Junior Club - 2012 competition round 2

Round 2 of the competition was played with slightly fewer juniors present.  There were seven at the club, so the draw was made:

AJ(3) V Dylan(3)
Harry(3) V Joe(3)
Tom(1) V Caroline(1)
James(1) Bye

Board two was the first to finish with Joe overpowering Harry.  Harry won his first round game, so Joe is definitely the rising star of the club.

Board three finished shortly after Joe's win.  Tom had built a splendid material lead and looked like he was moments away from checkmate.  But Caroline didn't give up and was able to swindle a stalemate, much to Tom's dismay.



Board one was turning into a drama.  A 'helpful' adult pointed out a missed opportunity for AJ.  After quickly being shushed no further comments were made.  But after realising that he had let Dylan off AJ lost his head.  Dylan is a good player even at 6 and AJ soon found himself in trouble.  He looked to checkmate Dylan, but he just didn't have enough material to do so and soon the game started to look quite random.  As the clock struck seven I stopped the game counted the material and declared Dylan the winner.  A real upset.

Right the cute but deadly Dylan.







So after two rounds the standings are:-


Name
Round 1
Round 2
Score
5
Dylan
W,6      3
B,1          3
6
3
Joe
B,9       3
B,4         3
6
1
AJ
B,8      3
W,5       1
4
4
Harry
B,10     3
W,3        1
4
9
James
W,3     1
Bye        3
4
2
Aidan
W,7     3
X
3
6
Tom
B,5      1 
W,8         2
3
11
Nicola
Bye     3
X
3
8
Caroline
W,1     1
B,6          2
3
10
Jamie
W,4     1
X
1
7
Leia
B,2      1
X
1

Round boxes show Colour, Opponent and score gained.

3 = win, 2 = Draw, 1 = loss.  X = No show 

Wednesday, 1 February 2012

Member Games - Steve Dauber

Steve Dauber is currently the strongest player at the Darlington chess club.  He plays top board for two of the teams and has to battle the strongest players from other clubs.  For some reason his grade never seems to represent his true playing strength.  I have seen him beat most of the regions top players at one time or another.  Perhaps his best game in recent times was a draw against IM Hawkins.


The following game was played in an important league match against Gateshead.  This was the last game to finish and the result of the match depended on the result of this game.

Read through the game, or scroll to the bottom to play through the game using GameKnot's ichess viewer.

186 V Steve Dauber (169)

1. e4 c5 2. Nf3 d6 3. d3
Black has opened with a sicilian defence.  White by playing 3.d3 indicates that he wants to avoid a main line sicilian.  It can be tricky playing an off-beat opening if you wanted to play your favourite line.  All you can do is try and follow opening guidelines.
 2...Nc6 4. g3 With this move White introduces the king's Indian attack (KIA).  Some White players will play this set-up against anything Black plays and Steve will have seen this set-up before.
4...Bg4 Pins the knight on f3 and the bishop is not easily moved without further weakening the king's defence. 5. Bg2 e6 6. O-O Be7 
Most White players of the KIA will reach this position with the White pieces after their first six moves regardless of what Black does.  This of course, is what attracts club players to it.  A, it cuts down on theory and B, you always play your favourite set-up.


7. c3 keeps the Black knight out of d4 and will support the d4 advance that White will no doubt want to play. 7...Nf6 8. Re1 O-O 9. a4 With the pawn on c3 White wants to develop his knight to c4 via either a3 or d2, once there he doesn't want it 'tickled' with b5. Rc8 
10. h3 I'm not an expert on the KIA, but I would say that Black is at least equal here.  White seems to be mixing ideas.  a4 to play Nd2-Nc4, h3 + g4 to move the bishop and then Ne1 f4, sees a classic KIA king-side pawn storm. Ne1 is now difficult because of 8.Re1.  Perhaps White is going to try to play Nfd2/Nc4 and then f4


 Bh5 11. Nbd2 Nd7 Black retreats his knight to place extra pressure on the e5 square.  The f-pawn is freed to advance as well.  12. Qc2 White moves the queen from the awkward pin. b6 Hints at Black's intention to play for the d5 advance 
White now tries to regroup his pieces, but Black looks to annoy White's plan's.
13. Nf1 Bg6 Stares right at White's queen, just when White had moved it. 14. Qe2 Na5 Now that the knight has moved from d2 and the queen from c2 the b3 square is not protected and ideal for a knight to land on. 15.N3d2 Stops ...Nb3 f6? I'm not sure what Black is up to here, perhaps he intends Bf7, e5 to add pressure on light square complex of b3 and c4.  But when he played b6 I thought here comes d5, well perhaps after a bit of arranging.  It seems to me that Black is drifting a little and over the next few moves White definitely takes the initiative.


16. f4 Bf7 17. Ne3 Re8 18. g4 White is advancing on the king-side, just what KIA players love to do. Bf8
Black has tucked his pieces behind his 3 pawns on d6, e6 and f6.  He knows that White wants to advance further, but how can White do this?  Both e5 and g5 lose a pawn while 19.f5 e5 leaves a hole on f4.
 19. Qf2! This is a strong move.  White can now re-evaluate all his pawn push options, but if Black doesn't react quickly then Qg3, Rf1 and then f5 or g5 may break through. Nb8! Black prepares to relocate his knight to c6, where it will fight for the centre squares d4 and e5.  The knight was in the way on d7 and needed to be moved, but moving the knight back to b8 is a very difficult move to play, reminiscent of the great Capablanca who put his pieces on their best squares no matter what. 20. Kh1?! Nbc6 21. Rb1?! White has deviated from his king side plan.  Rf1, Qg3 and g5/f5 would have been more fitting.   d5!  Black strikes back
Both sides have been trying to place their pieces on the best squares before making a decisive pawn move.  Patients is a key part of a good chess player, so many of my own games are spoiled by me 'jumping in' when I think I have an advantage, only to discover I didn't have enough to win.
These two players have jostled for position, but when the time is right action must be taken.  Inability to act is just as bad as jumping in.
The pieces finally clash, note how all the pieces are still on, unusual at move 22.  As it is Black that has instigated this encounter you would have to say he has the initiative and the advantage.
22. Nc2 dxe4 23. Bxe4 dxe4 looks better, but Black has Qd3 which is awkward for White, as his pieces are poorly coordinated. Qd7 24. f5 e5 25. b4 cxb4 26. cxb4 Nb7
White is still uncoordinated, but at least he has harried Black's knights, a plan he continues with
 27. b5? Ncd8 28.Nb4 The knight was under attack Nc5 All of a sudden Black's knight springs into action and White realises that both his a pawn and d-pawn are under attack.  The a-pawn directly and the d-pawn tactically.
29. Nf3 Nxa4 
Black could have taken on e4 first 29...Nxa4, 30.dxe4 (30.Rxe4 Bxb4, 31.Rxb4 Qxd3) 30...Rc4, 31.Bd2 when Black can play Nb7 and Nc5, which should win the weak e-pawn
Analysis
Back to the game
Black has swiped the a-pawn, but the centre pawn is more of a valuable prize.  Partly because a central pawn has more of a say on the central squares and partly because to capture it would leave a Black piece right in the centre.  Black's knight has to take time to re-group to get back in the action.


30. Bd2 Nc3 Good move as it more or less forces off White's bishop. 31. Bxc3 Rxc3 32. Nc6? Nxc6! 33. Bxc6 
It looks as though White has managed a tactical triumph of his own here.  Black has clearly seen this trick and calculated correctly that his bishop pair will be stronger than a knight and rook, don't forget he also has two pawns for this exchange.  If you count the points in the standard 3 for a knight 5 for rook etc then the count will more or less tally, but Black is much, much better now.  Just watch his two bishops go to work.


Qxd3 34.Bxe8 Bxe8 35. Ng1 Bxb5 Winning a second pawn helps Black 36. Rbc1 Bc6+ 
The bishop checks to force the White king out of his corner.
37. Kh2 e4! A little pawn move that opens up the dark squared diagonal to the helpless White king.
38. Rxc3 Bd6+ 
Black ignores the rook and calls check instead.  This is a very pretty position, can you see the finish?
39. Kh1 e3+  Wins the queen, at least 40.Rxc6 exf2
White resigns here, but there is no way to prevent further loss of material and in many lines mate.




Saturday, 28 January 2012

Junior Club - 2012 competition round 1

The junior competition made an exciting return this week.  We had eleven children at the club, all of them seemed  up for a competitive game.  The rules were made clear.

  • Touch a piece and you move it!  
  • Three points for a win
  • two for a draw 
  • one for a loss.  
There will be five rounds the player with the most points wins the trophy for a year.

Last year's winner was AJ who played Caroline and claimed the full point conclusively.

Both the Wilson boys won their games Dylan defeating Tom while Harry proved too strong for Jamie.

The clubs rising star is Joe who sailed to victory over tenacious James, who is no walk over.

The longest game was Aidan V Leia.  Aidan managed to find a checkmate on the stoke of seven O' clock.  If the game had not finished I would have counted the material and if one side was ahead by more than three points they would win.

The names were picked at random and unfortunately Nicola didn't have a game, but received a full three point bye.

After one round the standings are:


Name
Score
Aidan
3
AJ
3
Dylan
3
Harry
3
Joe
3
Nicola
3
Caroline
1
James
1
Jamie
1
Leia
1
Tom
1

Saturday, 21 January 2012

How to lose quickly - Jumping in

There is nothing more annoying or disappointing to a chess player than losing a won game.  That is losing a game where you had a massive advantage.

I'm playing Black in the position below.  Take a look and try and see why I think Black is better.
Black has the move and some big advantages.  His rooks dominate the d-file and his queen and knight are both waiting to jump into an attack on White's king.  White can't complete his development easily as his bishop is in the way of connecting the rooks and needs to find an active role, but both d2 and e3 are off limits.  His king is rather awkwardly placed on h1 and doesn't have a move, which is never a good sign.
White has just moved his queen to e2 and is attacking the Black knight. In the game I played
25...Nf2+? 26.Rxf2 Qxf2, 27.Qxf2 Rd1+
Now I was surprised to see that 28.Qg1 loses Black a piece.  After 28...Rxg1 29.Kxg1 the White king will not be mated on the back rank with 29...Rd1+, as I had thought on move 25.  Play continued, but White soon activated his extra material and won.  What went wrong?

I call this type of error "jumping in".  You see a line with a forcing sequence from a strong position that appears to win and instead of making 100% sure that it does win you dive in and 'snatch' at the full point.

What is the answer?  Cold hard analysis.  Dan Heisman at the marvellous Chesscafe site talks about this type of error and says you should try and analyse the moves until the position is quiet, that is no more forcing moves http://www.chesscafe.com/text/heisman55.pdf.

If you think you are close to winning then its worth spending extra time checking your analysis.  If you do look at a line and can't see all the possibilities then look for other simpler lines.
Two other moves that jump out to me are 25...Nf6 and 25...Rd1.
25...Nf6 takes the knight out of the sights of White's queen, but the immediate attack would be over, so this line would be the last to look at.

25...Rd1.  The first point is that 26.Rxd1 Rxd1+ 27.Qxd1 allows Black the knight fork 27...Nf2+ winning the white queen
Analysis
Let us call 25...Rd1 line 2, we have established that White can not simply take the rook.
White can't take the knight either as Rxf1 is mate.  White therefore has to find a way to stop 26...Rxf1, 27.Qxf1 Nf2+, 28.Kg1 Nh3+ winning a piece.  White either has to connect the rooks to offer himself extra back rank protection, or defend f2.
Connect the rooks, perhaps White could try 26.Bxf5, but 26...Rxa1 forces 27.Rxa1 and then ...Nf2+, 28.Kg1 Nh3+, 29.Kh1 Nxf4 - Note how this discovery trick crops up again and again. - wins a piece for White and stops any queen invasion on h5
Analysis

Defend f2, 26.Nh3, this is probably White's best.  26...Rxf1+, 27.Qxf1 takes the threat from Black's knight and Black can introduce new back rank threats with 27...Qb5
Analysis
I think I have shown that line 2 offers Black a big advantage.  My problem during the game was that I didn't really look further line 1, I just 'jumped in'.  Earlier I said that "Cold hard analysis" was the answer and perhaps you thought that glib, well I would agree.  Often its difficult to see the truth to a line of play and its so easy to go wrong.  What I would say is this

  • Take your time and analyse as deeply as possible if you think you may have a winning line
Try to find alternatives, especially if your first line involves giving up any material.  The second line may give the same result without the material risk.  Which is my second point.
  • Given a choice, play the line with the least risk

Saturday, 14 January 2012

How to lose quickly - Counting

One of the easiest ways to go wrong in chess are counting errors.  If there are multiple exchanges, make sure you get the correct order, or you may find yourself material down without realising.

Here I am in action as White in a recent game.

1.d4 Nf6, 2.c4 d5, 3.Nc3 dxc4, 4.e3
e4 is also an option here, but this solid move regains the pawn with a solid position.  White will play e4 later in the game.
4...Nc6, 5.Bxc4 e6, 6.Nf3 Bd6
Black's bishop on d6 and knight on f6 are not placed well and prone to a fork on e6.  Time for e4?
7.0-0 White plays safe 0-0, 8.e4 and now advances...
8...e5, 9.Bg5 exd5, I had planned 10.Nxd4 Nxd4, 11.Qxd4, but realised that Bxh2+ loses the queen.  Luckily I had 10.Nd5
The pawn can be regained on the next move quite safely and White is equal.
10...Be6, 11.Nxd4
There are many different captures and sequences in the above position.  This type of position is not that unusual when both players fight for the centre.  Just relax and take your time and ensure you don't mess the sequence up.
Black starts with 11...Bxd5, 12.Nxc6?? White goes very wrong.  Black's bishop has just captured a knight 3 points, White then captures a knight of his own points balanced, but the Black bishop moves out of danger by capturing the knight 6 points V 3 points, or a piece down!!
See if you can spot the best sequence from the diagram after Bxd5.
12...Bxc6, 13.Re1 Be5 White resigns, there is little point playing on a piece down against decent players.

The best sequence is
12.Bxd5 Nxd4, 13.Qxd4 c6, 14.e5
Analysis